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Natars, Endgame, and You

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Natars, Endgame, and You Empty Natars, Endgame, and You

Post  Trang Wed Jul 16, 2008 4:51 am

Natars, Endgame, and You

This is meant to inform our members of endgame
and how it works. All information is taken from the Travain FAQ and is
relayed as accurately as possible.



First, what are the Natars? The Natars are the tribe that will
appear in the endgame. Their troops are at least twice (and usually
three times) better than any troop to which we have access. They will
spawn at various points on the map (listed later), and we need to be
ready for them.



While their troops are absurdly powerful, they only attack people with a world wonder.



Endgame: how does it work?



The endgame will begin at some point in the future (probably a few
months from the time of this post. It officially begins 300 days from
the start date), and once its over, a winner is announced. Endgame is
based around Natars and Wonders of the World.



Once Endgame begins, no one else is able to register and play. For
the first week, the Natar villages will have beginner's protection, but
they are conquerable after that.



Once a World Wonder (WW) reaches level 100, the game is over, and a winner declared.



Natar Villages and WW basics



During endgame, Natarian villages will appear. They are owned by
the player "Natars;" you can view their profile as soon as they appear.



They do not appear at random locations; these are the spawn sites:



0, 0

-125, -125

125, 125

-125. 125

125, -125

0, -75

0, 75

75, 0

-75, 0

-225, 0

0, -225

225, 0

0, 225



If one of these spots is already taken then it will simply move over to the next available unoccupied oasis.



The Natarian villages must be conquered by players for them to be
able to build a World Wonder. The first person to get a WW to level 100
wins the game and his/her alliance is given credit.



Construction Plans:



In order to build a WW, several requirements MUST be met.



1. Conquer one of the initial Natar villages

2. Own a Construction Plan (up to level 50)

3. Someone else in the alliance has to own another Construction Plan (for levels 51 through level 100)



NOTE: The same player cannot own two plans, two separate accounts must have them.



So, how do you get Construction Plans? There will be more Natar
villages that spawn later (some approximate coordinates are listed
below), and these will be the ones that have the Plans. How do you get
them? You MUST MUST meet ALL of he following criteria:



1. You must attack the village (not raid).

2. You must win the attack.

3. You must destroy the Treasury Chamber (Treasury) of the village that you are attacking.

4. Your Hero must participate in the attack! He is the only one that can carry the Plans.

5. The village that is attacking cannot be your capitol or contain a world wonder.

6. The village that is attacking must also contain an empty Treasury at level 10.



NOTE: If any of the above are not met, the next successful attack that does will claim the Plans.



NOTE: To build a Treasury, you need a MB that is at least level 10.



Approximate Coordinates of Construction Plans villages:



0|3

75|75

-75|75

75|-75

0|125

125|0

0|-125

225|225

225|-225

-225|225

-225|-225



So, what does that mean? We need to start fortifying some of these
areas, particularly the WW sites. It's usually a good idea to start
this process early. I know that my second village is going to the 0
225 site. I have a 9 cropper with oases all picked out.



To keep this organized, we need to start thinking about several
things. First, concentration is prime. Some players need to focus on
defenses for the WW, and others need to focus on attacking other WWs.



Next, we need to think about how to divvy up nearby spots and
oases. 9 and 15 croppers usually get priority for crop types, and then
first come, first serve for the rest. In my experience, a forum with
players posting the locations of their villages and oases needed works
best. We'll all need to work together for this to get pulled off.
Trang
Trang
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